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Intro to 3D Design
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The world of 3D modeling is used for different things in everyday life movies, video games, architecture, and engineering, and you can learn how to do it.

What is This Website?

3D artists use a variety of softwares to model including Blender, Cinema 4D, 3Ds max, Zbrush, Maya, etc. This website is dedicated to the basics of the free software Blender, but will also include many basics for all modeling. If you are interested in other softwares links will be included to tutorials.



BASICS

Polygon-The most basic point of all 3d models is called a polygon; all models such as characters in video games or CGI aliens in movies consist of polygons. Polygons are made up of points, edges, and a face. 3D artists use modeling or sculpting to create their model. The most important base shape in modeling is a cube and sculpting is a sphere.

Texture-Texture mapping is a way to add real 2D images to 3D models. Without textures models would be boring and plain. You can add depth to textures and reflection so they look like real life.

Links for tutorials of other modeling softwares are listed below:

Cinema 4D

3Ds max

Zbrush

Maya

Getting started with Blender

Step 1:basic navigation

1.To rotate view around the cube hold down the middle mouse and drag the mouse around.

2.To pan view click shift and middle mouse and move mouse

3.zoom with middle mouse


Step 2: Editing a object

Edit mode lets you change a object and Object mode lets you move or scale a object.

To enter inbewteen edit mode and object mode click tab


Step 4:How to Edit Your Mesh: Extruding and edge loops

Edge loops - To add edge loops click "CTR+R" and slide it where you want it.

Extrude - To extrude press 3 to enter face mode and selct the face you want to extrude then click E.

Step 5:Adding materials

Materials - To add materials click "Shading Workspace" and add a texture by cicking the "+" and you can cahnge the princaple shader to any color you want.


(Good Tutorials)

Blender org.

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